The noise that steals attention Quick experiment to start. Imagine you are listening to a narrator in a quiet room, and underneath the voice there is a faint something. Not loud. Not obviously bad audio. Just a little texture. Now imagine that texture changes every twenty seconds. That little moment of checking is the problem […]
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Audiobook Audio (V3) Part 6: Leave Headroom
Why headroom is a performance tool This part is about gain staging, which sounds like the dullest part of audiobook recording until the exact moment it matters: a line that suddenly gets louder than the rest. In a chapter I recorded recently, there was a scene where a policeman shouts at a crowd. Not a […]
Continue readingAudiobook Audio (V3) Part 1: Capture Right, Stay Boring, Sound Human
Forty Hours Later: Why I Restarted the Edit This new series, Audiobook Audio (V3), exists because I made a mistake. Not a particularly dramatic one and certainly not a catastrophic one, just the sort of mistake that only reveals itself once you’re already committed—the kind that costs time, not money. In my case, it cost […]
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